The game requires an oware board and 48 seeds. A typical oware board has two straight rows of six pits, called "houses".
Instructions
- The game starts with four seeds in each house. The objective of the game is to capture more seeds than one's opponent.
- Players take turns moving the seeds. On a turn, a player chooses one of the six houses under their control. The player removes all seeds from that house, and distributes them, dropping one in each house counter-clockwise from this house, in a process called sowing.
- Capturing occurs only when a player brings the count of an opponent's house to exactly four with the final seed he sowed in that turn.
- If the previous-to-last seed also brought an opponent's house to four, these are captured as well, and so on until a house is reached which does not contain four seeds or does not belong to the opponent.
- If an opponent's houses are all empty, the current player wins ending the game.